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Home > Industry > Manufacturing

Manufacturing

Manufacturing plays a lot of roles in the Cities XL game. Most notably, it creates demand for a few areas, provides for another, and the high-density version is one of the few buildings that employs all 4 types of citizens. In addition, it’s one of the best earning industrial types in the game (meaning more tax dollars).industry-manufacturing

If there’s one thing manufacturing does well, it’s to create demand. This is one of the few buildings that will create a lot of demand for Office Services (which in turn creates demand for business hotels). It’s also the middle-man that takes Heavy Industry’s goods and turns them into manufactured goods for High Tech industry. Unfortunately, Manufacturing also places notable demand on your power plants.

While Manufacturing doesn’t pollute a whole lot (although it does pollute some), the Heavy Industry and Power Plants needed to support production tends to mean that it’s yet another industry contributing to the pollution of your city. That said, it does pay well. Very well. So well in fact that you might want to throw the tree huggers into another city and pollute your way to riches.

As far as positioning goes, you’ll probably want to keep these with the other polluters, secluded away from the population, but with good road access for workers and freight.

Manufacturing tends to employ mainly Qualified Workers, and by creating demand for Office Services, you’ll definitely need a strong Qualified population if you’re intent is to focus on Manufacturing. Unqualified Workers come in at a strong 2nd.

Low, Medium, and High density types are available, with High being slightly larger, pulling in close to $1000 per turn (although all sizes pay well), and employing all 4 citizen types.

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Manufacturing Chart

Building Employs Creates Needs Benefits From Negative Effect
Low Density Unqualified (Medium)
Qualified (Medium)
Manufacturing Electricity
Office Services
Heavy Industry
Freight Air Pollution
Medium Density Unqualified (Low)
Qualified (Medium)
Executives (Low)
Manufacturing Electricity
Office Services
Heavy Industry
Freight Air Pollution
High Density Unqualified (Low)
Qualified (Medium)
Executives (Low)
Elites (Low)
Manufacturing Electricity
Office Services
Heavy Industry
Freight Air Pollution

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Suggestions and Notes

  • Keep manufacturing with the other polluters. While they don’t pollute quite as much, they certainly don’t mind being located in a cloud.
  • If your polluting areas are getting close to the residential areas, move things around so that the heaviest polluters are farther away, and manufacturing buildings are the ones that are closer (because they pollute a little less, they should be a better buffer).
  • Manufacturing has chaining effects on demand (demand it places on services will create new demand by those services), so build gradually.
  • In a town that doesn’t mind a good chunk of pollution, manufacturing can pull in some good money.